Challenges
To design and develop an app that teaches, encourages, and practices creativity.
Solution
After in-depth academic research, I developed three types of exercises: associative thinking, thinking outside the box, and theoretical learning. created an app in the style of Duolingo, where users are encouraged to complete one creativity exercise per day.

I drew inspiration from the works of Joan Miró, one of the most creative and unique painters of all time. I
After conducting in-depth research on creativity from cognitive and educational perspectives, as well as on the UX/UI characteristics of educational games, I planned and designed three educational tasks:

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